Chambers

"A Chamber is not a place, but a state of the soul... but, I'll explain that to you later. The strings that tie the Chambers together are not roads, theyre just connections. They allow you to move from one place to another gradually, step by step. otherwise, you might lose your sanity."

- Yani

Chambers are rooms within the void where time stands still. There are different types of Chambers: Gardens, Reservations, Mines, Sister chambers, Brother Chambers and the Adit.

Gardens
Gardens are Chambers that contain dead trees which can be revived with Color using the Donor Glyph. Once trees are planted, they will give Color for several cycles, the amount diminishing until they shed their blossoms. Trees will yield the most Color when filled to the tips of their branches, as shown by the indicator on the bottom left of the screen in the tree's Obscura. The more Violet you have in your Hearts, the less it will take to fill the tree completely. Once a tree has been planted, it will only grow the Color which was used to plant it until it wilts, and will then recover after a number of Cycles. Once the Brothers show up in the Void, they will rob the Chambers, and Traps can prevent them from doing so. Traps are rocks or spiky branches scattered in Gardens that can be filled with a certain amount of Nerva of any Color, and once full, will activate and injure a Brother trying to rob a Garden and make him turn away. Traps are marked with a Brother symbol with red arrows when hovered over.

Color Drops also appear in Gardens, which is a form of Color that pulsates in the air and moves around, and must be chased and caught quickly before it disappears and moves to a different location in the chamber.

Fog
Fog (Туман) is a Garden in Sister's Realm.

The Trap in Fog Garden takes 32 Nerva to activate.

The Caves
The Caves (Пещеры) is a Garden in Ava's Realm.

The Trap in The Caves Garden takes 40 Nerva to activate.

Bridge
Bridge (Мост) is a Garden in Ima's Realm.

The Trap in Bridge Garden takes 75 Nerva to activate.

Twist
Twist (Завиток) is a garden in Eli's Realm.

Twist Garden does not contain a Trap.

Moorage
Moorage (Причал) is a Garden in Una's Realm.

The Trap in Moorage Garden takes 50 Nerva to activate.

Memory
Memory (Память) is a Garden in Ole's Realm.

The Trap in Memory Garden takes 75 Nerva to activate.

Hull
Hull (Остов) is a Garden in Yani's Realm.

The Trap in Hull Garden takes 75 Nerva to activate.

Reservations
Reservations are chambers where animals of the void dwell, some more dangerous than others. Some Reservations have trees in them, but are not classified as Gardens and do not have any Traps in them.

Fireflies
Fireflies (Светлячки) is a Reservation in Sister's Realm.

Heathen
Heathen (Капище) is a Reservation in Uta's Realm.

Pangolin
Pangolin (Ящер) is a Reservation in Uta's Realm.

Worm
Worm (Червь) is a Reservation in Eli's Realm.

Lemna
Lemna (Ряска) is a Reservation in Ire's Realm.

Darkness
Darkness (Тьма) is a Reservation in Ire's Realm.

Mines
Mines are Chambers where veins of Color can be mined from stone using the Expose and Extract Glyphs. Glowing veins of Color will appear in the walls, and the two Glyphs can be used to expose the deposit and then shoot a harpoon to drain out the Color to the point it was fired from. The deposit will then be ready to collect in the next Cycle.

Color Drops also appear in Mines, which is a form of Color that pulsates in the air and moves around, and must be chased and caught quickly before it disappears and moves to a different location in the chamber.

Pharynx
Pharynx (Зев) is a Mine in Sister's Realm.

Bastion
Bastion (Бастион) is a Mine in Ava's Realm.

The Wall
The Wall (Стена) is a Mine in Ima's Realm.

Hump
Hump (Горб) is a Mine in Una's Realm.

The Adit
The Adit is the Chamber from which a soul can ascend to the Upper Limit using the Breakthrough glyph in a state of Turgor.